Class #48            -
  Class descriptor  : 'Lcom/valentinedesigns/chromalink/GameEngine$Well;'
  Access flags      : 0x0011 (PUBLIC FINAL)
  Superclass        : 'Ljava/lang/Object;'
  Interfaces        -
  Static fields     -
  Instance fields   -
    #0              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'aiMs'
      type          : 'F'
      access        : 0x0002 (PRIVATE)
    #1              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'aiStarted'
      type          : 'Z'
      access        : 0x0002 (PRIVATE)
    #2              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'aiStep'
      type          : 'I'
      access        : 0x0002 (PRIVATE)
    #3              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'board'
      type          : '[[I'
      access        : 0x0001 (PUBLIC)
    #4              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'cleared'
      type          : 'I'
      access        : 0x0001 (PUBLIC)
    #5              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'countered'
      type          : 'I'
      access        : 0x0001 (PUBLIC)
    #6              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'fallMs'
      type          : 'F'
      access        : 0x0002 (PRIVATE)
    #7              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'flashing'
      type          : 'Ljava/util/List;'
      access        : 0x0001 (PUBLIC)
    #8              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'frameIndex'
      type          : 'I'
      access        : 0x0002 (PRIVATE)
    #9              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'garbageCleared'
      type          : 'I'
      access        : 0x0001 (PUBLIC)
    #10              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'garbageWave'
      type          : 'I'
      access        : 0x0002 (PRIVATE)
    #11              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'incoming'
      type          : 'I'
      access        : 0x0001 (PUBLIC)
    #12              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'index'
      type          : 'I'
      access        : 0x0002 (PRIVATE)
    #13              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'lastChain'
      type          : 'I'
      access        : 0x0001 (PUBLIC)
    #14              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'maxChain'
      type          : 'I'
      access        : 0x0001 (PUBLIC)
    #15              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'moves'
      type          : 'I'
      access        : 0x0001 (PUBLIC)
    #16              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'packets'
      type          : 'Ljava/util/List;'
      access        : 0x0012 (PRIVATE FINAL)
    #17              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'palettes'
      type          : 'Ljava/util/List;'
      access        : 0x0012 (PRIVATE FINAL)
    #18              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'phase'
      type          : 'Ljava/lang/String;'
      access        : 0x0001 (PUBLIC)
    #19              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'phaseMs'
      type          : 'F'
      access        : 0x0001 (PUBLIC)
    #20              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'piece'
      type          : 'Lcom/valentinedesigns/chromalink/GameEngine$Piece;'
      access        : 0x0001 (PUBLIC)
    #21              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'plan'
      type          : 'Lcom/valentinedesigns/chromalink/GameEngine$BotPlan;'
      access        : 0x0002 (PRIVATE)
    #22              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'resolution'
      type          : 'Lcom/valentinedesigns/chromalink/GameEngine$Resolution;'
      access        : 0x0002 (PRIVATE)
    #23              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'score'
      type          : 'I'
      access        : 0x0001 (PUBLIC)
    #24              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : 'sent'
      type          : 'I'
      access        : 0x0001 (PUBLIC)
  Direct methods    -
    #0              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fgetaiMs'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;)F'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 1
      ins           : 1
      outs          : 0
      insns size    : 3 16-bit code units
0155d0:                                        |[0155d0] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fgetaiMs:(Lcom/valentinedesigns/chromalink/GameEngine$Well;)F
0155e0: 5200 3801                              |0000: iget v0, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.aiMs:F // field@0138
0155e4: 0f00                                   |0002: return v0
      catches       : (none)
      positions     :
      locals        :

    #1              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fgetaiStarted'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;)Z'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 1
      ins           : 1
      outs          : 0
      insns size    : 3 16-bit code units
015588:                                        |[015588] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fgetaiStarted:(Lcom/valentinedesigns/chromalink/GameEngine$Well;)Z
015598: 5500 3901                              |0000: iget-boolean v0, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.aiStarted:Z // field@0139
01559c: 0f00                                   |0002: return v0
      catches       : (none)
      positions     :
      locals        :

    #2              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fgetaiStep'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;)I'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 1
      ins           : 1
      outs          : 0
      insns size    : 3 16-bit code units
015600:                                        |[015600] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fgetaiStep:(Lcom/valentinedesigns/chromalink/GameEngine$Well;)I
015610: 5200 3a01                              |0000: iget v0, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.aiStep:I // field@013a
015614: 0f00                                   |0002: return v0
      catches       : (none)
      positions     :
      locals        :

    #3              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fgetfallMs'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;)F'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 1
      ins           : 1
      outs          : 0
      insns size    : 3 16-bit code units
0155e8:                                        |[0155e8] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fgetfallMs:(Lcom/valentinedesigns/chromalink/GameEngine$Well;)F
0155f8: 5200 3e01                              |0000: iget v0, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.fallMs:F // field@013e
0155fc: 0f00                                   |0002: return v0
      catches       : (none)
      positions     :
      locals        :

    #4              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fgetframeIndex'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;)I'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 1
      ins           : 1
      outs          : 0
      insns size    : 3 16-bit code units
015618:                                        |[015618] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fgetframeIndex:(Lcom/valentinedesigns/chromalink/GameEngine$Well;)I
015628: 5200 4001                              |0000: iget v0, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.frameIndex:I // field@0140
01562c: 0f00                                   |0002: return v0
      catches       : (none)
      positions     :
      locals        :

    #5              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fgetgarbageWave'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;)I'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 1
      ins           : 1
      outs          : 0
      insns size    : 3 16-bit code units
015630:                                        |[015630] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fgetgarbageWave:(Lcom/valentinedesigns/chromalink/GameEngine$Well;)I
015640: 5200 4201                              |0000: iget v0, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.garbageWave:I // field@0142
015644: 0f00                                   |0002: return v0
      catches       : (none)
      positions     :
      locals        :

    #6              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fgetindex'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;)I'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 1
      ins           : 1
      outs          : 0
      insns size    : 3 16-bit code units
015648:                                        |[015648] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fgetindex:(Lcom/valentinedesigns/chromalink/GameEngine$Well;)I
015658: 5200 4401                              |0000: iget v0, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.index:I // field@0144
01565c: 0f00                                   |0002: return v0
      catches       : (none)
      positions     :
      locals        :

    #7              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fgetpackets'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;)Ljava/util/List;'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 1
      ins           : 1
      outs          : 0
      insns size    : 3 16-bit code units
015660:                                        |[015660] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fgetpackets:(Lcom/valentinedesigns/chromalink/GameEngine$Well;)Ljava/util/List;
015670: 5400 4801                              |0000: iget-object v0, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.packets:Ljava/util/List; // field@0148
015674: 1100                                   |0002: return-object v0
      catches       : (none)
      positions     :
      locals        :

    #8              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fgetpalettes'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;)Ljava/util/List;'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 1
      ins           : 1
      outs          : 0
      insns size    : 3 16-bit code units
015678:                                        |[015678] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fgetpalettes:(Lcom/valentinedesigns/chromalink/GameEngine$Well;)Ljava/util/List;
015688: 5400 4901                              |0000: iget-object v0, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.palettes:Ljava/util/List; // field@0149
01568c: 1100                                   |0002: return-object v0
      catches       : (none)
      positions     :
      locals        :

    #9              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fgetplan'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;)Lcom/valentinedesigns/chromalink/GameEngine$BotPlan;'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 1
      ins           : 1
      outs          : 0
      insns size    : 3 16-bit code units
0155a0:                                        |[0155a0] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fgetplan:(Lcom/valentinedesigns/chromalink/GameEngine$Well;)Lcom/valentinedesigns/chromalink/GameEngine$BotPlan;
0155b0: 5400 4d01                              |0000: iget-object v0, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.plan:Lcom/valentinedesigns/chromalink/GameEngine$BotPlan; // field@014d
0155b4: 1100                                   |0002: return-object v0
      catches       : (none)
      positions     :
      locals        :

    #10              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fgetresolution'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;)Lcom/valentinedesigns/chromalink/GameEngine$Resolution;'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 1
      ins           : 1
      outs          : 0
      insns size    : 3 16-bit code units
0155b8:                                        |[0155b8] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fgetresolution:(Lcom/valentinedesigns/chromalink/GameEngine$Well;)Lcom/valentinedesigns/chromalink/GameEngine$Resolution;
0155c8: 5400 4e01                              |0000: iget-object v0, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.resolution:Lcom/valentinedesigns/chromalink/GameEngine$Resolution; // field@014e
0155cc: 1100                                   |0002: return-object v0
      catches       : (none)
      positions     :
      locals        :

    #11              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fputaiMs'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;F)V'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 2
      ins           : 2
      outs          : 0
      insns size    : 3 16-bit code units
015690:                                        |[015690] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fputaiMs:(Lcom/valentinedesigns/chromalink/GameEngine$Well;F)V
0156a0: 5901 3801                              |0000: iput v1, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.aiMs:F // field@0138
0156a4: 0e00                                   |0002: return-void
      catches       : (none)
      positions     :
      locals        :

    #12              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fputaiStarted'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;Z)V'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 2
      ins           : 2
      outs          : 0
      insns size    : 3 16-bit code units
0156a8:                                        |[0156a8] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fputaiStarted:(Lcom/valentinedesigns/chromalink/GameEngine$Well;Z)V
0156b8: 5c01 3901                              |0000: iput-boolean v1, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.aiStarted:Z // field@0139
0156bc: 0e00                                   |0002: return-void
      catches       : (none)
      positions     :
      locals        :

    #13              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fputaiStep'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;I)V'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 2
      ins           : 2
      outs          : 0
      insns size    : 3 16-bit code units
0156c0:                                        |[0156c0] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fputaiStep:(Lcom/valentinedesigns/chromalink/GameEngine$Well;I)V
0156d0: 5901 3a01                              |0000: iput v1, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.aiStep:I // field@013a
0156d4: 0e00                                   |0002: return-void
      catches       : (none)
      positions     :
      locals        :

    #14              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fputfallMs'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;F)V'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 2
      ins           : 2
      outs          : 0
      insns size    : 3 16-bit code units
0156d8:                                        |[0156d8] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fputfallMs:(Lcom/valentinedesigns/chromalink/GameEngine$Well;F)V
0156e8: 5901 3e01                              |0000: iput v1, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.fallMs:F // field@013e
0156ec: 0e00                                   |0002: return-void
      catches       : (none)
      positions     :
      locals        :

    #15              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fputframeIndex'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;I)V'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 2
      ins           : 2
      outs          : 0
      insns size    : 3 16-bit code units
0156f0:                                        |[0156f0] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fputframeIndex:(Lcom/valentinedesigns/chromalink/GameEngine$Well;I)V
015700: 5901 4001                              |0000: iput v1, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.frameIndex:I // field@0140
015704: 0e00                                   |0002: return-void
      catches       : (none)
      positions     :
      locals        :

    #16              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fputgarbageWave'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;I)V'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 2
      ins           : 2
      outs          : 0
      insns size    : 3 16-bit code units
015708:                                        |[015708] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fputgarbageWave:(Lcom/valentinedesigns/chromalink/GameEngine$Well;I)V
015718: 5901 4201                              |0000: iput v1, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.garbageWave:I // field@0142
01571c: 0e00                                   |0002: return-void
      catches       : (none)
      positions     :
      locals        :

    #17              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fputindex'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;I)V'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 2
      ins           : 2
      outs          : 0
      insns size    : 3 16-bit code units
015720:                                        |[015720] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fputindex:(Lcom/valentinedesigns/chromalink/GameEngine$Well;I)V
015730: 5901 4401                              |0000: iput v1, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.index:I // field@0144
015734: 0e00                                   |0002: return-void
      catches       : (none)
      positions     :
      locals        :

    #18              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fputplan'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;Lcom/valentinedesigns/chromalink/GameEngine$BotPlan;)V'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 2
      ins           : 2
      outs          : 0
      insns size    : 3 16-bit code units
015738:                                        |[015738] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fputplan:(Lcom/valentinedesigns/chromalink/GameEngine$Well;Lcom/valentinedesigns/chromalink/GameEngine$BotPlan;)V
015748: 5b01 4d01                              |0000: iput-object v1, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.plan:Lcom/valentinedesigns/chromalink/GameEngine$BotPlan; // field@014d
01574c: 0e00                                   |0002: return-void
      catches       : (none)
      positions     :
      locals        :

    #19              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '-$$Nest$fputresolution'
      type          : '(Lcom/valentinedesigns/chromalink/GameEngine$Well;Lcom/valentinedesigns/chromalink/GameEngine$Resolution;)V'
      access        : 0x1048 (STATIC BRIDGE SYNTHETIC)
      code          -
      registers     : 2
      ins           : 2
      outs          : 0
      insns size    : 3 16-bit code units
015750:                                        |[015750] com.valentinedesigns.chromalink.GameEngine$Well.-$$Nest$fputresolution:(Lcom/valentinedesigns/chromalink/GameEngine$Well;Lcom/valentinedesigns/chromalink/GameEngine$Resolution;)V
015760: 5b01 4e01                              |0000: iput-object v1, v0, Lcom/valentinedesigns/chromalink/GameEngine$Well;.resolution:Lcom/valentinedesigns/chromalink/GameEngine$Resolution; // field@014e
015764: 0e00                                   |0002: return-void
      catches       : (none)
      positions     :
      locals        :

    #20              : (in Lcom/valentinedesigns/chromalink/GameEngine$Well;)
      name          : '<init>'
      type          : '()V'
      access        : 0x10001 (PUBLIC CONSTRUCTOR)
      code          -
      registers     : 2
      ins           : 1
      outs          : 1
      insns size    : 35 16-bit code units
015768:                                        |[015768] com.valentinedesigns.chromalink.GameEngine$Well.<init>:()V
015778: 7010 5006 0100                         |0000: invoke-direct {v1}, Ljava/lang/Object;.<init>:()V // method@0650
01577e: 7100 3603 0000                         |0003: invoke-static {}, Lcom/valentinedesigns/chromalink/GameEngine;.emptyBoard:()[[I // method@0336
015784: 0c00                                   |0006: move-result-object v0
015786: 5b10 3b01                              |0007: iput-object v0, v1, Lcom/valentinedesigns/chromalink/GameEngine$Well;.board:[[I // field@013b
01578a: 1a00 a905                              |0009: const-string v0, "active" // string@05a9
01578e: 5b10 4a01                              |000b: iput-object v0, v1, Lcom/valentinedesigns/chromalink/GameEngine$Well;.phase:Ljava/lang/String; // field@014a
015792: 2200 5c01                              |000d: new-instance v0, Ljava/util/ArrayList; // type@015c
015796: 7010 8706 0000                         |000f: invoke-direct {v0}, Ljava/util/ArrayList;.<init>:()V // method@0687
01579c: 5b10 3f01                              |0012: iput-object v0, v1, Lcom/valentinedesigns/chromalink/GameEngine$Well;.flashing:Ljava/util/List; // field@013f
0157a0: 2200 5c01                              |0014: new-instance v0, Ljava/util/ArrayList; // type@015c
0157a4: 7010 8706 0000                         |0016: invoke-direct {v0}, Ljava/util/ArrayList;.<init>:()V // method@0687
0157aa: 5b10 4801                              |0019: iput-object v0, v1, Lcom/valentinedesigns/chromalink/GameEngine$Well;.packets:Ljava/util/List; // field@0148
0157ae: 2200 5c01                              |001b: new-instance v0, Ljava/util/ArrayList; // type@015c
0157b2: 7010 8706 0000                         |001d: invoke-direct {v0}, Ljava/util/ArrayList;.<init>:()V // method@0687
0157b8: 5b10 4901                              |0020: iput-object v0, v1, Lcom/valentinedesigns/chromalink/GameEngine$Well;.palettes:Ljava/util/List; // field@0149
0157bc: 0e00                                   |0022: return-void
      catches       : (none)
      positions     :
        0x0000 line=79
        0x0003 line=80
        0x0009 line=84
        0x000d line=86
        0x0014 line=93
        0x001b line=94
      locals        :
        0x0000 - 0x0023 reg=1 this Lcom/valentinedesigns/chromalink/GameEngine$Well;

  Virtual methods   -
  source_file_idx   : 415 (GameEngine.java)

Class #49 annotations:
Annotations on class
  VISIBILITY_SYSTEM Ldalvik/annotation/MemberClasses; value={ Lcom/valentinedesigns/chromalink/GameEngine$Mode; Lcom/valentinedesigns/chromalink/GameEngine$Well; Lcom/valentinedesigns/chromalink/GameEngine$PaletteChange; Lcom/valentinedesigns/chromalink/GameEngine$Listener; Lcom/valentinedesigns/chromalink/GameEngine$Piece; Lcom/valentinedesigns/chromalink/GameEngine$BotPlan; Lcom/valentinedesigns/chromalink/GameEngine$Resolution; Lcom/valentinedesigns/chromalink/GameEngine$Frame; Lcom/valentinedesigns/chromalink/GameEngine$Cell; Lcom/valentinedesigns/chromalink/GameEngine$Packet; Lcom/valentinedesigns/chromalink/GameEngine$GarbageDrop; Lcom/valentinedesigns/chromalink/GameEngine$StateHash; Lcom/valentinedesigns/chromalink/GameEngine$SearchNode; }
Annotations on method #826 'findGroups'
  VISIBILITY_SYSTEM Ldalvik/annotation/Signature; value={ "([[I)" "Ljava/util/List<" "Ljava/util/List<" "Lcom/valentinedesigns/chromalink/GameEngine$Cell;" ">;>;" }
Annotations on method #828 'getCells'
  VISIBILITY_SYSTEM Ldalvik/annotation/Signature; value={ "(" "Lcom/valentinedesigns/chromalink/GameEngine$Piece;" ")" "Ljava/util/List<" "Lcom/valentinedesigns/chromalink/GameEngine$Cell;" ">;" }

